Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Wednesday, March 3, 2010

Where Zombies Dare...

I just wanted to post a few quick pics taken at our club game on Monday of the Zombies vs Soviets game. We used a modified form of Where Heroes Dare with special rules to give it that zombie movie feel. It worked pretty well for a first run.

The zombies are a little overpowered right now, but we discussed some tweaks to make them work. They were a little too fast and some of the rules for spawning them and activating them made it too easy for the zombies to get around the table. We played two games and both times the zombies won, but I think with some of the changes it will come out to a well balanced game.

I am very happy with the way the rules give a really good feel for Romero style zombies. They can only be killed by head shots, they are slow but once they get close to prey they can move a little faster, when they mob up on you they can quickly overpower you and pull you down, but they also feed on that prey for a turn allowing others to escape (though the newly dead can also become zombies themselves, muhahaha), they appear where you least expect them but they can't climb...things like that really make the game tense. I had a great time.

The pics are all from Dieter's phone cam which seems to have a "creepy bleary misty zombie setting" which made for some great shots.

I don't really have much of an AAR as were just testing and having fun. The scenario involves a team of Spetsnaz escorting a tech team with Geiger counter equipment. They are ordered into a facility outside the town of Pripyat several days after the Chernobyl incident. They are told to take readings from what appear to be unusually high amounts of radiation, even higher than the meltdown site itself. There was a team sent in previously that disappeared after reports of gunfire. Rumor has it that the site was a secret KGB experimental facility which had a direct line to Chernobyl...but why the site has higher radiation readings or how it might be connected to the incident at the plant is unknown and no one in the Central Committee is talking.

The team arrives at the facility as the sun is setting and to an eerie silence.

That's when things got weird.

Here are some shots...



Table layout. I plan to do more buildings specific to this game at some point. For now we just used the set of ruins and rubble I had and a building from the Comic Store's collection.



Corporal Fedorov takes a reading at one of the objective counters.



The Sgt. gets mobbed...



Braaaaaaaaaains.



Some Soviets turn the tables on a lone zombie.



The support team of PK LMG and a sniper with a Dragunov go down hard...and then get eaten.



Zombies. Milling around and doing zombie stuff.

I hope to run this game at one of the conventions coming up. Probably Historicon. Too late to register a game for Cold Wars.

Enjoy!

Saturday, February 27, 2010

Do you smell something, comrade?




Well, the horde is almost complete. I have a few of the toxic waste barrel zombies to finish up, but that's about it. It didn't take long to do these guys, surprisingly. I found that a nice quick drybrush of flesh, followed by a rotting flesh green on top followed by a few dark red and a purplish bruise color for washes finished off with an overall dark wash to add depth really gave them the right look. The only thing I did to add detail was pick out a few bones in khaki and white mixed. Oh, I also added a gloss finish to the guts and painted the eyes with a red/orange spot. I'm very happy with them.

Enjoy!



Close up of a few of the gang.



Some blurry "comin' atcha!" shots.



And a toxic waste barrel zombie for good measure. I will be using these for markers or spawn points in a game. This makes me think of that old Chevy Chase movie where he gets toxified (Modern Problems).

The question remains...will 46 of these bad boys be enough? You can never have too many zombies on the table. My Soviets are ready to take on the horde. All I have to do for them is a few of the support weapons I just picked up. RPG launcher (zombies go 'splode), a second PK LMG (head shot!), and a flamethrower (whoosh!). Though the last thing you might want are zombies that are on fire.

The whole thing gets a game test run on Monday at the club. Now I just need to come up with some rules and special events cards...

Sunday, January 17, 2010

Pripyat.

A little diversion here, though continuing with the Soviet theme...

I was cleaning out a box of unfinished minis and found these 28mm Eureka 1980's NBC suit Soviets hiding in the back. I decided to finish them up and get them out of my backlog since they only needed a little work on weapons and packs to finish. Besides the NCO, Sniper with Dragunov, Specialist with Geiger Counter, and the LMG gunner with the PK, there are five grunts with AK-47s left to finish.



I picked these up a few years ago at one of the conventions with the intention of using them in a zombie outbreak containment game set in the city of Pripyat, Ukraine after the Chernobyl disaster. Eureka actually sells these and a set of zombies to go with them for just that purpose.

All I need yet are the zombies! I'll probably need a bunch of them though...